On the left side of the room is the upgrade station for your Old Man Winter plasmid should you wish to do so now if you did not earlier. When you can head down the set of stairs to your left and then look to your left and you will see a large building with lights called 'Cohen' approach it for a small piece of dialogue and then walk up to the door. The third game in the popular Bioshock series, BioShock: Infinite breaks away from the underwater setting of the first two games to take players into the floating city of Columbia. Congratulations on completing Burial at Sea Part 1! Head inside the next room and grab the jar of Shock Jockey to get the plasmid as a new ability, you can now head back out and into Jack Frost's Village. Head up the steps not far in front of you and around a bend to find a large locked gate you must find a way to get over, if you look to your left you should be able to see a mans body hanging from the ice, walk up to him and take the Sky-Hook/Air-Grabber, return to the gate and use it jump up and grab onto the light fixture above the gate, a small scene will play out and when you have control jump down and kill both of the enemies, once they are dead you will get your next objective, to locate the tram to the Housewares store, with all that done head into the elevator and hit the button. That is everything we can find in this area, use any tears in the room to stock up on ammo if you need it and then head back to the central room and use Old Man Winter to cross over to the other side. BioShock Infinite: Burial at Sea - Episode 1 is the first part of the story-driven downloadable content of BioShock Infinite, which was released on November 12, 2013 for $14.99 USD on PlayStation 3, Xbox 360, Windows PC and OSX. This walkthrough is the property of TrueAchievements.com. Shatter 5 enemies who have been frozen with Old Man Winter in Burial at Sea - Episode 1. Kill all the enemies that come at you and proceed back into Electronics where another pair of Splicers will be waiting, when you have killed them head up the next set of steps and through a couple of doors into the Customer Service area. Head through the door just behind the pillar and follow the path through the door to turn up the heat, when you do you will hear Sally's scream, run back to the pillar with the vent for a scene after which you will do battle with a Big Daddy! Damage fifteen foes with an exploding enemy, using the Radar Range in Burial at Sea - Episode 1. The battle itself isn't difficult, ust use the rails to avoid gunfire and take potshots at the enemies until they're all dead. Head back the way you came and turn left when you exit the store. Inside speak with the man behind the counter and Elizabeth will distract him for you, while they converse head behind the counter into the back room to find that the mask is not here, head back out to Elizabeth and leave 'The Golden Rule' and head over to 'Rapture Records' which you can find in the section of the area where you first got off the elevator. With everything taken care of head into the back of the room where you can find a weapons vending machine that will sell the upgrades for the Radar Range weapon, purchasing both of these upgrades is the other method to unlock the Fully Equipped achievement, just beyond the vendors are two dressing rooms in one you will find a Shotgun and Audio Diary 12/17 'Ghost In The Machine' and in the second you will find another Infusion. © 2020 TrueGaming Network Ltd, All Rights Reserved. Head into the diner and look to your right, you should see a blue door, head through it into the kitchen and on a desk beside the stoves you will find Audio Diary 03/17 'The Goddamn People'. The third game in the popular Bioshock series, BioShock: Infinite breaks away from the underwater setting of the first two games to take players into the floating city of Columbia. At the bottom you will see Sander Cohen painting while two people dance in the centre of the room, after a speech from Cohen as well as a bit of lunacy you can speak with him about Sally, after some more dialogue and a scene you will end the chapter and unlock. Head back downstairs and now into The Daily Bread, using one of the lockpicks to gain access. Burial at Sea Episode 1 - … Head to the next level down and look for the broken elevator, use Shock Jockey on the controls to have it functioning again and use it to go back to the beginning of the area. If you are wondering if I'm going to continue an attempt at Noir walkthrough-ing- this episode doesn't really attempt to continue the tone of the first so I won't really be doing that. Make your way inside and dispatch of the group of Splicer that are in the area, head downstairs when they are all dead and open up the safe that is glowing in the middle of the floor with three lockpicks, inside is Audio Diary 10/17 'False Advertising' as well as another Infusion. A doctor will give her some serum with the intent on making her talk, but it doesnt... it doesn't do that. Take a Bathysphere ride in Burial at Sea - Episode 1. Head back outside and continue following Elizabeth, eventually into an elevator. Head back towards where you entered and you will see a set of steps, head up and right in front of you at the top will be Turret 01/10 (be careful, if a turret is destroyed by anything other than your gunfire such as an explosion or from fire via Devil's Kiss the kill will not count towards your achievement) kill the turret and head into the small room it was guarding, beside its remains on a desk will be a lockpick and in the dressing room just behind it is a piece of gear, from here head back towards the stairs and then look to your right, you should be able to see a gap in the wall you can crouch and walk through, head inside and kill the lonely enemy, inside one of the boxes you will find Audio Diary 05/17 'Left Behind' as well as another lockpick. In the Burial at Sea DLC, these replace the Vigors in Bioshock Infinite. Bioshock Infinite: Burial at Sea - Episode Two Walkthrough Back in Rapture When you have control pick up the doll's head on the ground just in front of you. When that's done, to get your bearings, you can look around. Inside speak with the salesman again to have Elizabeth distract him and look around in the back to find yet another empty box, return to the front of the store and leave with Elizabeth once she is done listening to the record. With Old Man Winter in hand you can now return to the first floor of the pavillion and gain access to the tram, the quickest route is to return to the room with the rails you used to ascend, when you enter you will be attacked by a few Splicers but they are no real threat, should you need ammo or some help there are a couple of tears you can use. It brings down a small elevator. You will begin with an opening scene of Booker and Elizabeth, they will have a discussion about a young girl named Sally that has gone missing and while Booker believes she is dead, Elizabeth believes otherwise and enlists your services to find out what has happened to the child. Inside the room in the back you will find on a desk Audio Diary 09/17 'Insufficient Postage'. Head back upstairs (encountering some Splicers along the way) and back to the locked door, use the keypad to enter the code (0928). You'll probably recognize this place from the last episode. At the back of the stoe will be a loced door with a keypad but we dont have the code yet, in the area of the door you should be able to find another lockpick. That is everything in this area, head back downstairs towards the exit but be cautious as three tommy-gun and a melee Splicer will attack you, kill them all and then head out and use the rails to ascend to the next floor. Upon entering the large room head over to the right hand side and up to the last pillar there will be a bag sitting between two seats and just behind it will be a lockpick, after that head into the bathysphere and pull the lever to finish this chapter and unlock. This walkthrough and any content included may not be reproduced without written permission. Inside you will be greeted by a Splicer with a tommy-gun, kill him and just around the corner will be Turret 06/10, on the shelving you can pick up a new piece of gear as well as a lockpick resting next to it. Purchase any two upgrades for Old Man Winter or Radar Range in Burial at Sea - Episode 1. Some plasmids increase your damage output, others are better used for crowd control and some for defensive purposes. Destroy ten Turrets in Burial at Sea - Episode 1. community members have thanked the author. Collect all Audio Diaries in Burial at Sea - Episode 1. My dreams- flickers of mistakes I've made. This part of the full walkthrough of Bioshock Infinite: Burial at Sea presents the journey of two episodes that make up the DLC and you can pick up all the objects As you progress. Door Access Codes for Burial at Sea - Episode One and Two. Mild Sexual Themes, Intense Violence, Blood and Gore, Language, Use of Alcohol and Tobacco, Breaking the Bank: Efficient Silver Eagle Farming, BANK of the Prophet - EASY WAY TO DEAL WITH CROW, Welcome Center / Raffle Square Voxophones, Finkton Proper / Good Time Club Voxophones, Shanty Town / Bull House Impound Voxophones, Burial at Sea - Episode 1 - Audio Diaries, Burial at Sea - Episode 2 - Audio Diaries & Voxophones, Battleship Bay / Soldier's Field Sightseer, Comstock House / Hand of the Prophet Sightseer, Things Ghost of Tsushima Doesn't Tell You. Heading into the next area hitting up on the D-Pad will tell you that you need to ride the rails to get up to the next level, instead head over the other side of the room and through the doors into 'Ladieswear', head up the steps to your left and along the left wall you can find Turret 05/10, inside the small shop to your right on the counter will be a lockpick to take and then follow the path around from where the turret was and into the shoe store where you can find a couple more Splicers to take care of. Head out and through the next door and make an immediate right through another door into a room filled with ice skates. Each of these has a pair of functions associated with pressing or holding and releasing the plasmid button. Purchase what you need and head over to the other side of the room and through the next two sets of doors where you will find a store to your left called 'The Daily Bread'. Head out of the shoe store and back downstairs into the jewellery store now and kill the couple of Splicer walking about, after they are dead head to the back of the store and have Elizabeth pick the lock with those lockpicks you found before, inside the room you can find a lot of items to loot for cash as well as a replacement lockpick and finally on the desk Audio Diary 08/17 'Message In A Bottle' as well as the code to the locked door in the shoe shop, head out to leave the jewellery store and you will see an Infusion across from you, beware once you pick it up three pistol weilding Splicers will attack. There are total of 5 plasmids in the DLC and all bar one mirror a vigor in the main game. BioShock Infinite takes place in the floating city of Columbia. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. When the area is clear head into the doorway with 'Haberdashery' above it, at the back of the store where you will find Turret 04/10 to kill, once it's destroyed look in one of the dressing rooms to find Audio Diary 07/17 'Critics', exit Haberdashery and head into the 'Home Delivery Elevator' doorway. Home > Games > Bioshock Infinite: Burial at Sea - Episode Two La Poche Du Temps Cafe Welcome to Episode 2. Bioshock Infinite: Burial at Sea - Episode Two Walkthrough Columbia After emerging from the tear you arrive in a familiar place- Columbia. Ignore Jack Frost's Village for now and head into Fontaine's Plasmids after having Elizabeth unlock the door for you. Exit the room and turn right and head down under the large TOYS sign, on your right will be a door that requires a lockpick, open it and head inside kill the insane (even by their standards) Splicer and behind the counter you will find Audio Diary 16/17 'A Little Help'.
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